AutoCAD Course Bundle
AUTOCAD FUNDAMENTALS I
Prerequisite: Strong computer skills, high school math.
The objective of the AutoCAD Fundamentals I course is to enable you to understand the basic operation of AutoCAD including the ability to use the basic commands and functions of the software to draw production quality 2D drawings. This course will teach the fundamental operations of AutoCAD by introducing some basic tools to enable the student to create and edit simple drawings. More advanced tools will be introduced along the way throughout the course.
The following topics will be covered:
- Understanding the AutoCAD workspace and user interface.
- Using basic drawing, editing, and viewing tools.
- Organizing drawing objects on layers.
- Inserting reusable symbols (blocks).
- Preparing a layout to be plotted.
- Adding text, hatching, and dimensioning.
AUTOCAD FUNDAMENTALS II
Prerequisite: AutoCAD Fundamentals I
The objective of the AutoCAD Fundamentals II course is to build on the Fundamentals I course with more sophisticated techniques and enable you to use these tools in production drawing development. You will go beyond the basic skills learned in the first course. For example, you will learn how to create blocks and set up drawing templates.
Some of the topics covered in this course are:
- Using more advanced editing and construction techniques.
- Adding parametric constraints to objects.
- Creating local and global blocks.
- Setting up layers, styles, and templates.
- Using advanced plotting and publishing options.
AUTOCAD 3D DESIGN
Prerequisite: AutoCAD Fundamentals II
The objective of this course is to allow the student to develop the concepts and methods of 3D modeling. This course will provide a thorough grounding in the fundamentals of 3D and explore the main features of the advanced 3D Modeling tools and techniques in AutoCAD.
The course will cover the following topics:
- 3D viewing techniques.
- Working with simple and composite solids.
- Creating complex solids and surfaces.
- Modifying objects in 3D space.
- Editing solids.
- Creating sections, camera perspectives, and animations.
- Converting 3D objects.
- Setting up rendering with materials and lights.
- Creating 2D drawings from 3D models.
- Working with the User Coordinate System.